Ech(o)

2019 • Workshop in partnership with Gaumont cinemas and Ina Sup students

Collective project with Charlène Brun


• BACK •

Graphic design • Video • UX • Interactive space • Experimental design
Indesign • Photosshop • Processing • Arduino • Premiere Pro

Ech(o) is an interactive/participative installation playing on cinematic emotion. Scenes from films are presented without their sounds. To hear the latter, the spectator must blow in a device designed for this purpose. As the experience progresses, with the intensity of its breath as well as the interest that the participant takes in hearing the sound of the sequences, it composes a random landscape relating to the cinematographic extracts viewed. The spectator has the possibility as soon as he wishes to intervene to receive an impression of the fresco in front of him at the moment. He then leaves with a card, showing him information about the films whose sequences he has watched.

We worked in duo on the artistic direction of the installation. For my part, I made the teaser and designed the code. The participant's breathing is collected using an atmospheric pressure sensor connected to Arduino. It communicates with Processing to trigger a loop. Depending on the intensity of the breath, the sketch determines the height of the volume of the extract visible on the screen. The lower the breath, the less audible the volume. Conversely, the stronger the breath, the more the volume increases.

• Press release •

Sylvie Nguyen, design, echo, UX/UI design, biotopia, estienne, interactive designer, ux design Sylvie Nguyen, design, echo, UX/UI design, biotopia, estienne, interactive designer, ux design Sylvie Nguyen, design, echo, UX/UI design, biotopia, estienne, interactive designer, ux design